Roblox Child Kidnapping Simulator

Build homes, raise cute pets and make new friends in the magical world of Adopt Me! - available free to play on the Roblox website and app for phones, tablets, PC and Xbox One.

Adopt Me is the #1 world record breaking Roblox game enjoyed by a community of over 64 Million players across the world each month.

Child

In Adopt Me, players of all ages can take part in a variety of positive, family-friendly activities:

Girl, six, was sent a message on mobile gaming app Roblox asking her to call a stranger 'daddy' as mothers warn perverts are using the chat feature to lure children to their HOMES. Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.

  • Raise over 65+ cute pets
  • Build and decorate your house
  • Unlock fun toys and vehicles
  • Make new friends, and play alongside millions of real players
  • Join our vibrant player-to-player trading economy
  • Explore a magical, safe world where every day is a new adventure
  • Experience new and exciting updates every week
  • Invent your own new, fun ways to play

Adopt Me is developed by a diverse team of people living and working in many different countries. Our goal is to create a socially-positive game that adds meaningful value to the lives of millions of players in our community.

Adopt Me Key Information (as of June 24, 2020):

  • #1 Game on Roblox
  • World Record 1.78M Players Online (CCU)
  • 8.8 Billion+ total Plays
  • 64 Million Monthly Active Players (MAU)
  • 2.6 Million+ followers across Social Media
Jan 21st, 2017
Free
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Roblox
  1. local child = parent:findFirstChild(childName)
  2. while true do
  3. if child.NamechildName then return child end
  4. end
  5. local Figure = script.Parent
  6. local RightShoulder = waitForChild(Torso, 'Right Shoulder')
  7. local LeftShoulder = waitForChild(Torso, 'Left Shoulder')
  8. local RightHip = waitForChild(Torso, 'Right Hip')
  9. local Neck = waitForChild(Torso, 'Neck')
  10. local Humanoid = waitForChild(Figure, 'Humanoid')
  11. local currentAnimInstance = nil
  12. local currentAnimKeyframeHandler = nil
  13. local animTable = {}
  14. idle = {
  15. { id = 'http://www.roblox.com/asset/?id=180435571', weight = 9 },
  16. { id = 'http://www.roblox.com/asset/?id=180435792', weight = 1 }
  17. walk = {
  18. { id = 'http://www.roblox.com/asset/?id=180426354', weight = 10 }
  19. run = {
  20. },
  21. { id = 'http://www.roblox.com/asset/?id=125750702', weight = 10 }
  22. fall = {
  23. { id = 'http://www.roblox.com/asset/?id=180436148', weight = 10 }
  24. climb = {
  25. { id = 'http://www.roblox.com/asset/?id=180436334', weight = 10 }
  26. sit = {
  27. { id = 'http://www.roblox.com/asset/?id=178130996', weight = 10 }
  28. toolnone = {
  29. { id = 'http://www.roblox.com/asset/?id=182393478', weight = 10 }
  30. toolslash = {
  31. { id = 'http://www.roblox.com/asset/?id=129967390', weight = 10 }
  32. },
  33. { id = 'http://www.roblox.com/asset/?id=129967478', weight = 10 }
  34. wave = {
  35. { id = 'http://www.roblox.com/asset/?id=128777973', weight = 10 }
  36. point = {
  37. { id = 'http://www.roblox.com/asset/?id=128853357', weight = 10 }
  38. dance1 = {
  39. { id = 'http://www.roblox.com/asset/?id=182435998', weight = 10 },
  40. { id = 'http://www.roblox.com/asset/?id=182491037', weight = 10 },
  41. { id = 'http://www.roblox.com/asset/?id=182491065', weight = 10 }
  42. dance2 = {
  43. { id = 'http://www.roblox.com/asset/?id=182436842', weight = 10 },
  44. { id = 'http://www.roblox.com/asset/?id=182491248', weight = 10 },
  45. { id = 'http://www.roblox.com/asset/?id=182491277', weight = 10 }
  46. dance3 = {
  47. { id = 'http://www.roblox.com/asset/?id=182436935', weight = 10 },
  48. { id = 'http://www.roblox.com/asset/?id=182491368', weight = 10 },
  49. { id = 'http://www.roblox.com/asset/?id=182491423', weight = 10 }
  50. laugh = {
  51. { id = 'http://www.roblox.com/asset/?id=129423131', weight = 10 }
  52. cheer = {
  53. { id = 'http://www.roblox.com/asset/?id=129423030', weight = 10 }
  54. }
  55. -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
  56. local emoteNames = { wave = false, point = false, dance1 = true, dance2 = true, dance3 = true, laugh = false, cheer = false}
  57. function configureAnimationSet(name, fileList)
  58. for _, connection in pairs(animTable[name].connections) do
  59. end
  60. animTable[name] = {}
  61. animTable[name].totalWeight = 0
  62. local config = script:FindFirstChild(name)
  63. -- print('Loading anims ' .. name)
  64. table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end))
  65. table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end))
  66. for _, childPart in pairs(config:GetChildren()) do
  67. table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end))
  68. animTable[name][idx].anim = childPart
  69. local weightObject = childPart:FindFirstChild('Weight')
  70. animTable[name][idx].weight = 1
  71. animTable[name][idx].weight = weightObject.Value
  72. animTable[name].count = animTable[name].count + 1
  73. animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
  74. -- print(name .. ' [' .. idx .. '] ' .. animTable[name][idx].anim.AnimationId .. ' (' .. animTable[name][idx].weight .. ')')
  75. end
  76. end
  77. -- fallback to defaults
  78. for idx, anim in pairs(fileList) do
  79. animTable[name][idx].anim = Instance.new('Animation')
  80. animTable[name][idx].anim.AnimationId = anim.id
  81. animTable[name].count = animTable[name].count + 1
  82. animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
  83. -- print(name .. ' [' .. idx .. '] ' .. anim.id .. ' (' .. anim.weight .. ')')
  84. end
  85. function scriptChildModified(child)
  86. if (fileList ~= nil) then
  87. end
  88. script.ChildRemoved:connect(scriptChildModified)
  89. configureAnimationSet(name, fileList)
  90. local toolAnim = 'None'
  91. local jumpAnimDuration = 0.3
  92. local toolTransitionTime = 0.1
  93. local jumpMaxLimbVelocity = 0.75
  94. -- functions
  95. function stopAllAnimations()
  96. if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] false) then
  97. end
  98. currentAnim = '
  99. if (currentAnimKeyframeHandler ~= nil) then
  100. end
  101. if (currentAnimTrack ~= nil) then
  102. currentAnimTrack:Destroy()
  103. end
  104. end
  105. function setAnimationSpeed(speed)
  106. currentAnimSpeed = speed
  107. end
  108. if (frameName 'End') then
  109. local repeatAnim = currentAnim
  110. if (emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] false) then
  111. end
  112. local animSpeed = currentAnimSpeed
  113. setAnimationSpeed(animSpeed)
  114. end
  115. -- Preload animations
  116. function playAnimation(animName, transitionTime, humanoid)
  117. local roll = math.random(1, animTable[animName].totalWeight)
  118. local idx = 1
  119. while (roll > animTable[animName][idx].weight) do
  120. idx = idx + 1
  121. -- print(animName .. ' ' .. idx .. ' [' .. origRoll .. ']')
  122. if (anim ~= currentAnimInstance) then
  123. if (currentAnimTrack ~= nil) then
  124. currentAnimTrack:Destroy()
  125. currentAnimTrack = humanoid:LoadAnimation(anim)
  126. -- play the animation
  127. currentAnim = animName
  128. if (currentAnimKeyframeHandler ~= nil) then
  129. end
  130. currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
  131. end
  132. end
  133. -------------------------------------------------------------------------------------------
  134. -------------------------------------------------------------------------------------------
  135. local toolAnimName = '
  136. local toolAnimInstance = nil
  137. if (frameName 'End') then
  138. playToolAnimation(toolAnimName, 0.0, Humanoid)
  139. end
  140. function playToolAnimation(animName, transitionTime, humanoid)
  141. local roll = math.random(1, animTable[animName].totalWeight)
  142. local idx = 1
  143. while (roll > animTable[animName][idx].weight) do
  144. idx = idx + 1
  145. -- print(animName .. ' * ' .. idx .. ' [' .. origRoll .. ']')
  146. toolAnimTrack:Stop()
  147. transitionTime = 0
  148. toolAnimTrack = humanoid:LoadAnimation(anim)
  149. -- play the animation
  150. toolAnimName = animName
  151. currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
  152. end
  153. function stopToolAnimations()
  154. currentToolAnimKeyframeHandler:disconnect()
  155. toolAnimInstance = nil
  156. toolAnimTrack:Stop()
  157. toolAnimTrack = nil
  158. return oldAnim
  159. -------------------------------------------------------------------------------------------
  160. -------------------------------------------------------------------------------------------
  161. if speed>0.01 then
  162. if currentAnimInstance and currentAnimInstance.AnimationId 'http://www.roblox.com/asset/?id=180426354' then
  163. end
  164. else
  165. playAnimation('idle', 0.1, Humanoid)
  166. end
  167. end
  168. function onDied()
  169. end
  170. function onJumping()
  171. jumpAnimTime = jumpAnimDuration
  172. end
  173. function onClimbing(speed)
  174. setAnimationSpeed(speed / 12.0)
  175. end
  176. function onGettingUp()
  177. end
  178. function onFreeFall()
  179. playAnimation('fall', fallTransitionTime, Humanoid)
  180. pose = 'FreeFall'
  181. pose = 'FallingDown'
  182. pose = 'Seated'
  183. pose = 'PlatformStanding'
  184. if speed>0 then
  185. else
  186. end
  187. for _, kid in ipairs(Figure:GetChildren()) do
  188. end
  189. end
  190. function getToolAnim(tool)
  191. if c.Name 'toolanim' and c.className 'StringValue' then
  192. end
  193. return nil
  194. playToolAnimation('toolnone', toolTransitionTime, Humanoid)
  195. end
  196. if (toolAnim 'Slash') then
  197. return
  198. playToolAnimation('toollunge', 0, Humanoid)
  199. end
  200. RightShoulder.MaxVelocity = 0.15
  201. RightShoulder:SetDesiredAngle(3.14 /2)
  202. RightHip:SetDesiredAngle(3.14 /2)
  203. end
  204. local lastTick = 0
  205. function move(time)
  206. local frequency = 1
  207. lastTick = time
  208. local climbFudge = 0
  209. jumpAnimTime = jumpAnimTime - deltaTime
  210. if (pose 'FreeFall' and jumpAnimTime <= 0) then
  211. playAnimation('fall', fallTransitionTime, Humanoid)
  212. playAnimation('sit', 0.5, Humanoid)
  213. elseif (pose 'Running') then
  214. elseif (pose 'Dead' or pose 'GettingUp' or pose 'FallingDown' or pose 'Seated' or pose 'PlatformStanding') then
  215. stopAllAnimations()
  216. frequency = 1
  217. end
  218. if (setAngles) then
  219. desiredAngle = amplitude * math.sin(time * frequency)
  220. RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
  221. LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
  222. LeftHip:SetDesiredAngle(-desiredAngle)
  223. local tool = getTool()
  224. toolAnim = animStringValueObject.Value
  225. animStringValueObject.Parent = nil
  226. end
  227. if time > toolAnimTime then
  228. toolAnim = 'None'
  229. else
  230. toolAnim = 'None'
  231. toolAnimTime = 0
  232. end
  233. -- connect events
  234. Humanoid.Running:connect(onRunning)
  235. Humanoid.Climbing:connect(onClimbing)
  236. Humanoid.FreeFalling:connect(onFreeFall)
  237. Humanoid.Seated:connect(onSeated)
  238. Humanoid.PlatformStanding:connect(onPlatformStanding)
  239. game.Players.LocalPlayer.Chatted:connect(function(msg)
  240. if msg '/e dance' then
  241. elseif (string.sub(msg, 1, 3) '/e ') then
  242. elseif (string.sub(msg, 1, 7) '/emote ') then
  243. end
  244. if (pose 'Standing' and emoteNames[emote] ~= nil) then
  245. end
  246. end)
  247. playAnimation('idle', 0.1, Humanoid)
  248. local _, time = wait(0.1)
  249. end