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  • local TeamBased = true ; local teambasedswitch = 'o'
  • local raycast = false
  • local espupdatetime = 5; autoesp = false
  • local lockaim = true; local lockangle = 5
  • --function findwat(folder, what)
  • -- if string.find(string.lower(tostring(smth)), string.lower(what)) then
  • -- end
  • --end
  • --local plrs = findwat(game, 'Players')
  • local Move = Instance.new('Frame')
  • local EspStatus = Instance.new('TextLabel')
  • local st1_2 = Instance.new('TextLabel')
  • local Name = Instance.new('TextLabel')
  • Gui.Name = 'Gui'
  • Gui.Parent = plrs.LocalPlayer:WaitForChild('PlayerGui')
  • Move.Name = 'Move'
  • Move.BackgroundColor3 = Color3.new(0.631373, 0.631373, 0.631373)
  • Move.BorderSizePixel = 0
  • Move.Size = UDim2.new(0.28141585, 0, 0.0320388414, 0)
  • Main.Name = 'Main'
  • Main.BackgroundColor3 = Color3.new(0.176471, 0.176471, 0.176471)
  • Main.Position = UDim2.new(0, 0, 0.995670795, 0)
  • Main.Size = UDim2.new(1.0000006, 0, 9.79697132, 0)
  • EspStatus.Name = 'EspStatus'
  • EspStatus.BackgroundColor3 = Color3.new(1, 1, 1)
  • EspStatus.Size = UDim2.new(0.272955924, 0, 0.161862016, 0)
  • EspStatus.Text = 'Press T to update ESP'
  • EspStatus.TextColor3 = Color3.new(0.0431373, 1, 0.0745098)
  • EspStatus.TextSize = 14
  • st1.Parent = Main
  • st1.BackgroundTransparency = 1
  • st1.Size = UDim2.new(0.728211343, 0, 0.161862016, 0)
  • st1.Text = 'Press '..aimkey..' to lock on a person inside ur view'
  • st1.TextColor3 = Color3.new(0.0431373, 1, 0.0745098)
  • st1.TextSize = 14
  • st1_2.Parent = Main
  • st1_2.BackgroundTransparency = 1
  • st1_2.Size = UDim2.new(0.999999881, 0, 0.161862016, 0)
  • st1_2.Text = 'Press L to enable ESP cycle'
  • st1_2.TextColor3 = Color3.new(0.0431373, 1, 0.0745098)
  • st1_2.TextSize = 14
  • st1_3.Parent = Main
  • st1_3.BackgroundTransparency = 1
  • st1_3.Size = UDim2.new(0.999999881, 0, 0.161862016, 0)
  • st1_3.Text = 'Press O to change team based mode'
  • st1_3.TextColor3 = Color3.new(0.0431373, 1, 0.0745098)
  • st1_3.TextSize = 14
  • local teambasedstatus = st1_3:Clone()
  • teambasedstatus.TextScaled = true
  • teambasedstatus.Position = UDim2.new(0, 0,0.694, 0)
  • Name.Parent = Move
  • Name.BackgroundTransparency = 1
  • Name.Font = Enum.Font.Cartoon
  • Name.TextColor3 = Color3.new(0, 0, 0)
  • Name.TextSize = 14
  • Name.TextXAlignment = Enum.TextXAlignment.Left
  • local plrsforaim = {}
  • local lplr = game:GetService('Players').LocalPlayer
  • Gui.ResetOnSpawn = false
  • Gui.DisplayOrder = 999
  • Gui.Parent = plrs.LocalPlayer.PlayerGui
  • local espforlder
  • f.addesp = function()
  • if espforlder then
  • espforlder = Instance.new('Folder')
  • espforlder.Parent = game.Workspace.CurrentCamera
  • for i, v in pairs(espforlder:GetChildren()) do
  • end
  • if plr.Character and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name then
  • if plr.Team.Name ~= plrs.LocalPlayer.Team.Name then
  • if not e then
  • local bill = Instance.new('BillboardGui', espforlder)
  • bill.AlwaysOnTop = true
  • bill.Adornee = plr.Character.Head
  • Frame.Active = true
  • Frame.BackgroundColor3 = Color3.new(0/255,255/255,0/255)
  • Frame.BorderSizePixel = 0
  • Frame.Position = UDim2.new (0.5,0,0.5,0)
  • Frame.Rotation = 0
  • bill:Destroy()
  • end
  • else
  • if not e then
  • local bill = Instance.new('BillboardGui', espforlder)
  • bill.AlwaysOnTop = true
  • bill.Adornee = plr.Character.Head
  • Frame.Active = true
  • Frame.BackgroundColor3 = Color3.new(0/255,255/255,0/255)
  • Frame.BorderSizePixel = 0
  • Frame.Position = UDim2.new (0.5,0,0.5,0)
  • Frame.Rotation = 0
  • bill:Destroy()
  • end
  • end
  • end
  • local switch = false
  • local aimatpart = nil
  • if a 't' then
  • f.addesp()
  • if raycast true then
  • else
  • end
  • if autoesp false then
  • else
  • end
  • if a 'j' then
  • mouse.Target:Destroy()
  • end
  • if switch false then
  • else
  • if aimatpart ~= nil then
  • end
  • elseif a teambasedswitch then
  • TeamBased = false
  • else
  • teambasedstatus.Text = tostring(TeamBased)
  • elseif a aimkey then
  • local maxangle = math.rad(20)
  • if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then
  • if plr.Team.Name ~= lplr.Team.Name then
  • if an < maxangle then
  • aimatpart = plr.Character.Head
  • end
  • local an = checkfov(plr.Character.Head)
  • maxangle = an
  • end
  • end
  • if aimatpart.Parent plr.Character or aimatpart nil then
  • end
  • end
  • else
  • end
  • end)
  • function getfovxyz (p0, p1, deg)
  • local cf = CFrame.new(p0.p, p1.p)
  • --local d = math.deg
  • --return Vector3.new(d(x1-x2), d(y1-y2), d(z1-z2))
  • return Vector3.new((x1-x2), (y1-y2), (z1-z2))
  • end
  • function getaimbotplrs()
  • for i, plr in pairs(plrs:GetChildren()) do
  • if plr.Character and plr.Character.Humanoid and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name and plr.Character.Head then
  • if TeamBased true then
  • local cf = CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p)
  • local ign = {}
  • for i, v in pairs(plrs.LocalPlayer.Character:GetChildren()) do
  • table.insert(ign , v)
  • end
  • local obj = game.Workspace:FindPartOnRayWithIgnoreList(r, ign)
  • if obj.Parent plr.Character and obj.Parent ~= lplr.Character then
  • end
  • else
  • local cf = CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p)
  • local ign = {}
  • for i, v in pairs(plrs.LocalPlayer.Character:GetChildren()) do
  • table.insert(ign , v)
  • end
  • local obj = game.Workspace:FindPartOnRayWithIgnoreList(r, ign)
  • if obj.Parent plr.Character and obj.Parent ~= lplr.Character then
  • end
  • end
  • end
  • function aimat(part)
  • cam.CFrame = CFrame.new(cam.CFrame.p, part.CFrame.p)
  • function checkfov (part)
  • local fov = getfovxyz(game.Workspace.CurrentCamera.CFrame, part.CFrame)
  • return angle
  • game:GetService('RunService').RenderStepped:Connect(function()
  • aimat(aimatpart)
  • if aimatpart.Parent plrs.LocalPlayer.Character then
  • end
  • -- if switch true then
  • --
  • -- if true and raycast false then
  • -- if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then
  • -- if plr.Team.Name ~= lplr.Team.Name or plr.Team.TeamColor ~= lplr.Team.TeamColor then
  • -- if an < maxangle then
  • -- aimatpart = plr.Character.Head
  • -- break
  • -- end
  • -- else
  • -- if an < maxangle then
  • -- aimatpart = plr.Character.Head
  • -- break
  • -- end
  • --
  • --
  • -- end
  • -- elseif raycast true then
  • -- end
  • if raycast true and switch false and not aimatpart then
  • aimatpart = nil
  • for i, v in ipairs(plrsforaim) do
  • local an = checkfov(v)
  • if an < maxangle and v ~= lplr.Character.Head then
  • aimatpart = v
  • v.Parent.Humanoid.Died:connect(function()
  • end)
  • end
  • end)
  • while wait(espupdatetime) do
  • pcall(function()
  • end)
  • end
  • warn('loaded')