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local TeamBased = true ; local teambasedswitch = 'o'
local raycast = false
local espupdatetime = 5; autoesp = false
local lockaim = true; local lockangle = 5
--function findwat(folder, what)
-- if string.find(string.lower(tostring(smth)), string.lower(what)) then
-- end
--end
--local plrs = findwat(game, 'Players')
local Move = Instance.new('Frame')
local EspStatus = Instance.new('TextLabel')
local st1_2 = Instance.new('TextLabel')
local Name = Instance.new('TextLabel')
Gui.Name = 'Gui'
Gui.Parent = plrs.LocalPlayer:WaitForChild('PlayerGui')
Move.Name = 'Move'
Move.BackgroundColor3 = Color3.new(0.631373, 0.631373, 0.631373)
Move.BorderSizePixel = 0
Move.Size = UDim2.new(0.28141585, 0, 0.0320388414, 0)
Main.Name = 'Main'
Main.BackgroundColor3 = Color3.new(0.176471, 0.176471, 0.176471)
Main.Position = UDim2.new(0, 0, 0.995670795, 0)
Main.Size = UDim2.new(1.0000006, 0, 9.79697132, 0)
EspStatus.Name = 'EspStatus'
EspStatus.BackgroundColor3 = Color3.new(1, 1, 1)
EspStatus.Size = UDim2.new(0.272955924, 0, 0.161862016, 0)
EspStatus.Text = 'Press T to update ESP'
EspStatus.TextColor3 = Color3.new(0.0431373, 1, 0.0745098)
EspStatus.TextSize = 14
st1.Parent = Main
st1.BackgroundTransparency = 1
st1.Size = UDim2.new(0.728211343, 0, 0.161862016, 0)
st1.Text = 'Press '..aimkey..' to lock on a person inside ur view'
st1.TextColor3 = Color3.new(0.0431373, 1, 0.0745098)
st1.TextSize = 14
st1_2.Parent = Main
st1_2.BackgroundTransparency = 1
st1_2.Size = UDim2.new(0.999999881, 0, 0.161862016, 0)
st1_2.Text = 'Press L to enable ESP cycle'
st1_2.TextColor3 = Color3.new(0.0431373, 1, 0.0745098)
st1_2.TextSize = 14
st1_3.Parent = Main
st1_3.BackgroundTransparency = 1
st1_3.Size = UDim2.new(0.999999881, 0, 0.161862016, 0)
st1_3.Text = 'Press O to change team based mode'
st1_3.TextColor3 = Color3.new(0.0431373, 1, 0.0745098)
st1_3.TextSize = 14
local teambasedstatus = st1_3:Clone()
teambasedstatus.TextScaled = true
teambasedstatus.Position = UDim2.new(0, 0,0.694, 0)
Name.Parent = Move
Name.BackgroundTransparency = 1
Name.Font = Enum.Font.Cartoon
Name.TextColor3 = Color3.new(0, 0, 0)
Name.TextSize = 14
Name.TextXAlignment = Enum.TextXAlignment.Left
local plrsforaim = {}
local lplr = game:GetService('Players').LocalPlayer
Gui.ResetOnSpawn = false
Gui.DisplayOrder = 999
Gui.Parent = plrs.LocalPlayer.PlayerGui
local espforlder
f.addesp = function()
if espforlder then
espforlder = Instance.new('Folder')
espforlder.Parent = game.Workspace.CurrentCamera
for i, v in pairs(espforlder:GetChildren()) do
end
if plr.Character and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name then
if plr.Team.Name ~= plrs.LocalPlayer.Team.Name then
if not e then
local bill = Instance.new('BillboardGui', espforlder)
bill.AlwaysOnTop = true
bill.Adornee = plr.Character.Head
Frame.Active = true
Frame.BackgroundColor3 = Color3.new(0/255,255/255,0/255)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new (0.5,0,0.5,0)
Frame.Rotation = 0
bill:Destroy()
end
else
if not e then
local bill = Instance.new('BillboardGui', espforlder)
bill.AlwaysOnTop = true
bill.Adornee = plr.Character.Head
Frame.Active = true
Frame.BackgroundColor3 = Color3.new(0/255,255/255,0/255)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new (0.5,0,0.5,0)
Frame.Rotation = 0
bill:Destroy()
end
end
end
local switch = false
local aimatpart = nil
if a 't' then
f.addesp()
if raycast true then
else
end
if autoesp false then
else
end
if a 'j' then
mouse.Target:Destroy()
end
if switch false then
else
if aimatpart ~= nil then
end
elseif a teambasedswitch then
TeamBased = false
else
teambasedstatus.Text = tostring(TeamBased)
elseif a aimkey then
local maxangle = math.rad(20)
if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then
if plr.Team.Name ~= lplr.Team.Name then
if an < maxangle then
aimatpart = plr.Character.Head
end
local an = checkfov(plr.Character.Head)
maxangle = an
end
end
if aimatpart.Parent plr.Character or aimatpart nil then
end
end
else
end
end)
function getfovxyz (p0, p1, deg)
local cf = CFrame.new(p0.p, p1.p)
--local d = math.deg
--return Vector3.new(d(x1-x2), d(y1-y2), d(z1-z2))
return Vector3.new((x1-x2), (y1-y2), (z1-z2))
end
function getaimbotplrs()
for i, plr in pairs(plrs:GetChildren()) do
if plr.Character and plr.Character.Humanoid and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name and plr.Character.Head then
if TeamBased true then
local cf = CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p)
local ign = {}
for i, v in pairs(plrs.LocalPlayer.Character:GetChildren()) do
table.insert(ign , v)
end
local obj = game.Workspace:FindPartOnRayWithIgnoreList(r, ign)
if obj.Parent plr.Character and obj.Parent ~= lplr.Character then
end
else
local cf = CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p)
local ign = {}
for i, v in pairs(plrs.LocalPlayer.Character:GetChildren()) do
table.insert(ign , v)
end
local obj = game.Workspace:FindPartOnRayWithIgnoreList(r, ign)
if obj.Parent plr.Character and obj.Parent ~= lplr.Character then
end
end
end
function aimat(part)
cam.CFrame = CFrame.new(cam.CFrame.p, part.CFrame.p)
function checkfov (part)
local fov = getfovxyz(game.Workspace.CurrentCamera.CFrame, part.CFrame)
return angle
game:GetService('RunService').RenderStepped:Connect(function()
aimat(aimatpart)
if aimatpart.Parent plrs.LocalPlayer.Character then
end
-- if switch true then
--
-- if true and raycast false then
-- if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then
-- if plr.Team.Name ~= lplr.Team.Name or plr.Team.TeamColor ~= lplr.Team.TeamColor then
-- if an < maxangle then
-- aimatpart = plr.Character.Head
-- break
-- end
-- else
-- if an < maxangle then
-- aimatpart = plr.Character.Head
-- break
-- end
--
--
-- end
-- elseif raycast true then
-- end
if raycast true and switch false and not aimatpart then
aimatpart = nil
for i, v in ipairs(plrsforaim) do
local an = checkfov(v)
if an < maxangle and v ~= lplr.Character.Head then
aimatpart = v
v.Parent.Humanoid.Died:connect(function()
end)
end
end)
while wait(espupdatetime) do
pcall(function()
end)
end
warn('loaded')