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local TeamBased = true ; local teambasedswitch = 'o' 
local raycast = false 
local espupdatetime = 5; autoesp = false 
local lockaim = true; local lockangle = 5 
--function findwat(folder, what) 
-- if string.find(string.lower(tostring(smth)), string.lower(what)) then 
-- end 
--end 
--local plrs = findwat(game, 'Players') 
local Move = Instance.new('Frame') 
local EspStatus = Instance.new('TextLabel') 
local st1_2 = Instance.new('TextLabel') 
local Name = Instance.new('TextLabel') 
Gui.Name = 'Gui' 
Gui.Parent = plrs.LocalPlayer:WaitForChild('PlayerGui') 
Move.Name = 'Move' 
Move.BackgroundColor3 = Color3.new(0.631373, 0.631373, 0.631373) 
Move.BorderSizePixel = 0 
Move.Size = UDim2.new(0.28141585, 0, 0.0320388414, 0) 
Main.Name = 'Main' 
Main.BackgroundColor3 = Color3.new(0.176471, 0.176471, 0.176471) 
Main.Position = UDim2.new(0, 0, 0.995670795, 0) 
Main.Size = UDim2.new(1.0000006, 0, 9.79697132, 0) 
EspStatus.Name = 'EspStatus' 
EspStatus.BackgroundColor3 = Color3.new(1, 1, 1) 
EspStatus.Size = UDim2.new(0.272955924, 0, 0.161862016, 0) 
EspStatus.Text = 'Press T to update ESP' 
EspStatus.TextColor3 = Color3.new(0.0431373, 1, 0.0745098) 
EspStatus.TextSize = 14 
st1.Parent = Main 
st1.BackgroundTransparency = 1 
st1.Size = UDim2.new(0.728211343, 0, 0.161862016, 0) 
st1.Text = 'Press '..aimkey..' to lock on a person inside ur view' 
st1.TextColor3 = Color3.new(0.0431373, 1, 0.0745098) 
st1.TextSize = 14 
st1_2.Parent = Main 
st1_2.BackgroundTransparency = 1 
st1_2.Size = UDim2.new(0.999999881, 0, 0.161862016, 0) 
st1_2.Text = 'Press L to enable ESP cycle' 
st1_2.TextColor3 = Color3.new(0.0431373, 1, 0.0745098) 
st1_2.TextSize = 14 
st1_3.Parent = Main 
st1_3.BackgroundTransparency = 1 
st1_3.Size = UDim2.new(0.999999881, 0, 0.161862016, 0) 
st1_3.Text = 'Press O to change team based mode' 
st1_3.TextColor3 = Color3.new(0.0431373, 1, 0.0745098) 
st1_3.TextSize = 14 
local teambasedstatus = st1_3:Clone() 
teambasedstatus.TextScaled = true 
teambasedstatus.Position = UDim2.new(0, 0,0.694, 0) 
Name.Parent = Move 
Name.BackgroundTransparency = 1 
Name.Font = Enum.Font.Cartoon 
Name.TextColor3 = Color3.new(0, 0, 0) 
Name.TextSize = 14 
Name.TextXAlignment = Enum.TextXAlignment.Left 
local plrsforaim = {} 
local lplr = game:GetService('Players').LocalPlayer 
Gui.ResetOnSpawn = false 
Gui.DisplayOrder = 999 
 Gui.Parent = plrs.LocalPlayer.PlayerGui 
local espforlder 
f.addesp = function() 
 if espforlder then 
 espforlder = Instance.new('Folder') 
 espforlder.Parent = game.Workspace.CurrentCamera 
 for i, v in pairs(espforlder:GetChildren()) do 
 end 
 if plr.Character and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name then 
 if plr.Team.Name ~= plrs.LocalPlayer.Team.Name then 
 if not e then 
 local bill = Instance.new('BillboardGui', espforlder) 
 bill.AlwaysOnTop = true 
 bill.Adornee = plr.Character.Head 
 Frame.Active = true 
 Frame.BackgroundColor3 = Color3.new(0/255,255/255,0/255) 
 Frame.BorderSizePixel = 0 
 Frame.Position = UDim2.new (0.5,0,0.5,0) 
 Frame.Rotation = 0 
 bill:Destroy() 
 end 
 else 
 if not e then 
 local bill = Instance.new('BillboardGui', espforlder) 
 bill.AlwaysOnTop = true 
 bill.Adornee = plr.Character.Head 
 Frame.Active = true 
 Frame.BackgroundColor3 = Color3.new(0/255,255/255,0/255) 
 Frame.BorderSizePixel = 0 
 Frame.Position = UDim2.new (0.5,0,0.5,0) 
 Frame.Rotation = 0 
 bill:Destroy() 
 end 
 end 
end 
local switch = false 
local aimatpart = nil 
 if a 't' then 
 f.addesp() 
 if raycast true then 
 else 
 end 
 if autoesp false then 
 else 
 end 
 if a 'j' then 
 mouse.Target:Destroy() 
 end 
 if switch false then 
 else 
 if aimatpart ~= nil then 
 end 
 elseif a teambasedswitch then 
 TeamBased = false 
 else 
 teambasedstatus.Text = tostring(TeamBased) 
 elseif a aimkey then 
 local maxangle = math.rad(20) 
 if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then 
 if plr.Team.Name ~= lplr.Team.Name then 
 if an < maxangle then 
 aimatpart = plr.Character.Head 
 end 
 local an = checkfov(plr.Character.Head) 
 maxangle = an 
 end 
 end 
 if aimatpart.Parent plr.Character or aimatpart nil then 
 end 
 end 
 else 
 end 
end) 
function getfovxyz (p0, p1, deg) 
 local cf = CFrame.new(p0.p, p1.p) 
 --local d = math.deg 
 --return Vector3.new(d(x1-x2), d(y1-y2), d(z1-z2)) 
 return Vector3.new((x1-x2), (y1-y2), (z1-z2)) 
end 
function getaimbotplrs() 
 for i, plr in pairs(plrs:GetChildren()) do 
 if plr.Character and plr.Character.Humanoid and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name and plr.Character.Head then 
 if TeamBased true then 
 local cf = CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p) 
 local ign = {} 
 for i, v in pairs(plrs.LocalPlayer.Character:GetChildren()) do 
 table.insert(ign , v) 
 end 
 local obj = game.Workspace:FindPartOnRayWithIgnoreList(r, ign) 
 if obj.Parent plr.Character and obj.Parent ~= lplr.Character then 
 end 
 else 
 local cf = CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p) 
 local ign = {} 
 for i, v in pairs(plrs.LocalPlayer.Character:GetChildren()) do 
 table.insert(ign , v) 
 end 
 local obj = game.Workspace:FindPartOnRayWithIgnoreList(r, ign) 
 if obj.Parent plr.Character and obj.Parent ~= lplr.Character then 
 end 
 end 
end 
function aimat(part) 
 cam.CFrame = CFrame.new(cam.CFrame.p, part.CFrame.p) 
function checkfov (part) 
 local fov = getfovxyz(game.Workspace.CurrentCamera.CFrame, part.CFrame) 
 return angle 
game:GetService('RunService').RenderStepped:Connect(function() 
 aimat(aimatpart) 
 if aimatpart.Parent plrs.LocalPlayer.Character then 
 end 
-- if switch true then 
-- 
-- if true and raycast false then 
-- if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then 
-- if plr.Team.Name ~= lplr.Team.Name or plr.Team.TeamColor ~= lplr.Team.TeamColor then 
-- if an < maxangle then 
-- aimatpart = plr.Character.Head 
-- break 
-- end 
-- else 
-- if an < maxangle then 
-- aimatpart = plr.Character.Head 
-- break 
-- end 
-- 
-- 
-- end 
-- elseif raycast true then 
-- end 
 if raycast true and switch false and not aimatpart then 
 aimatpart = nil 
 for i, v in ipairs(plrsforaim) do 
 local an = checkfov(v) 
 if an < maxangle and v ~= lplr.Character.Head then 
 aimatpart = v 
 v.Parent.Humanoid.Died:connect(function() 
 end) 
 end 
end) 
 while wait(espupdatetime) do 
 pcall(function() 
 end) 
 end 
warn('loaded')