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- local plrs = game:GetService(" players')="" <="" div="">local TeamBased = true ; local teambasedswitch = 'o'local raycast = falselocal espupdatetime = 5; autoesp = falselocal lockaim = true; local lockangle = 5--function findwat(folder, what)-- if string.find(string.lower(tostring(smth)), string.lower(what)) then-- end--end--local plrs = findwat(game, 'Players')local Move = Instance.new('Frame')local EspStatus = Instance.new('TextLabel')local st1_2 = Instance.new('TextLabel')local Name = Instance.new('TextLabel')Gui.Name = 'Gui'Gui.Parent = plrs.LocalPlayer:WaitForChild('PlayerGui')Move.Name = 'Move'Move.BackgroundColor3 = Color3.new(0.631373, 0.631373, 0.631373)Move.BorderSizePixel = 0Move.Size = UDim2.new(0.28141585, 0, 0.0320388414, 0)Main.Name = 'Main'Main.BackgroundColor3 = Color3.new(0.176471, 0.176471, 0.176471)Main.Position = UDim2.new(0, 0, 0.995670795, 0)Main.Size = UDim2.new(1.0000006, 0, 9.79697132, 0)EspStatus.Name = 'EspStatus'EspStatus.BackgroundColor3 = Color3.new(1, 1, 1)EspStatus.Size = UDim2.new(0.272955924, 0, 0.161862016, 0)EspStatus.Text = 'Press T to update ESP'EspStatus.TextColor3 = Color3.new(0.0431373, 1, 0.0745098)EspStatus.TextSize = 14st1.Parent = Mainst1.BackgroundTransparency = 1st1.Size = UDim2.new(0.728211343, 0, 0.161862016, 0)st1.Text = 'Press '..aimkey..' to lock on a person inside ur view'st1.TextColor3 = Color3.new(0.0431373, 1, 0.0745098)st1.TextSize = 14st1_2.Parent = Mainst1_2.BackgroundTransparency = 1st1_2.Size = UDim2.new(0.999999881, 0, 0.161862016, 0)st1_2.Text = 'Press L to enable ESP cycle'st1_2.TextColor3 = Color3.new(0.0431373, 1, 0.0745098)st1_2.TextSize = 14st1_3.Parent = Mainst1_3.BackgroundTransparency = 1st1_3.Size = UDim2.new(0.999999881, 0, 0.161862016, 0)st1_3.Text = 'Press O to change team based mode'st1_3.TextColor3 = Color3.new(0.0431373, 1, 0.0745098)st1_3.TextSize = 14local teambasedstatus = st1_3:Clone()teambasedstatus.TextScaled = trueteambasedstatus.Position = UDim2.new(0, 0,0.694, 0)Name.Parent = MoveName.BackgroundTransparency = 1Name.Font = Enum.Font.CartoonName.TextColor3 = Color3.new(0, 0, 0)Name.TextSize = 14Name.TextXAlignment = Enum.TextXAlignment.Leftlocal plrsforaim = {}local lplr = game:GetService('Players').LocalPlayerGui.ResetOnSpawn = falseGui.DisplayOrder = 999Gui.Parent = plrs.LocalPlayer.PlayerGuilocal espforlderf.addesp = function()if espforlder thenespforlder = Instance.new('Folder')espforlder.Parent = game.Workspace.CurrentCamerafor i, v in pairs(espforlder:GetChildren()) doendif plr.Character and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name thenif plr.Team.Name ~= plrs.LocalPlayer.Team.Name thenif not e thenlocal bill = Instance.new('BillboardGui', espforlder)bill.AlwaysOnTop = truebill.Adornee = plr.Character.HeadFrame.Active = trueFrame.BackgroundColor3 = Color3.new(0/255,255/255,0/255)Frame.BorderSizePixel = 0Frame.Position = UDim2.new (0.5,0,0.5,0)Frame.Rotation = 0bill:Destroy()endelseif not e thenlocal bill = Instance.new('BillboardGui', espforlder)bill.AlwaysOnTop = truebill.Adornee = plr.Character.HeadFrame.Active = trueFrame.BackgroundColor3 = Color3.new(0/255,255/255,0/255)Frame.BorderSizePixel = 0Frame.Position = UDim2.new (0.5,0,0.5,0)Frame.Rotation = 0bill:Destroy()endendendlocal switch = falselocal aimatpart = nilif a 't' thenf.addesp()if raycast true thenelseendif autoesp false thenelseendif a 'j' thenmouse.Target:Destroy()endif switch false thenelseif aimatpart ~= nil thenendelseif a teambasedswitch thenTeamBased = falseelseteambasedstatus.Text = tostring(TeamBased)elseif a aimkey thenlocal maxangle = math.rad(20)if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 thenif plr.Team.Name ~= lplr.Team.Name thenif an < maxangle thenaimatpart = plr.Character.Headendlocal an = checkfov(plr.Character.Head)maxangle = anendendif aimatpart.Parent plr.Character or aimatpart nil thenendendelseendend)function getfovxyz (p0, p1, deg)local cf = CFrame.new(p0.p, p1.p)--local d = math.deg--return Vector3.new(d(x1-x2), d(y1-y2), d(z1-z2))return Vector3.new((x1-x2), (y1-y2), (z1-z2))endfunction getaimbotplrs()for i, plr in pairs(plrs:GetChildren()) doif plr.Character and plr.Character.Humanoid and plr.Character.Humanoid.Health > 0 and plr.Name ~= lplr.Name and plr.Character.Head thenif TeamBased true thenlocal cf = CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p)local ign = {}for i, v in pairs(plrs.LocalPlayer.Character:GetChildren()) dotable.insert(ign , v)endlocal obj = game.Workspace:FindPartOnRayWithIgnoreList(r, ign)if obj.Parent plr.Character and obj.Parent ~= lplr.Character thenendelselocal cf = CFrame.new(game.Workspace.CurrentCamera.CFrame.p, plr.Character.Head.CFrame.p)local ign = {}for i, v in pairs(plrs.LocalPlayer.Character:GetChildren()) dotable.insert(ign , v)endlocal obj = game.Workspace:FindPartOnRayWithIgnoreList(r, ign)if obj.Parent plr.Character and obj.Parent ~= lplr.Character thenendendendfunction aimat(part)cam.CFrame = CFrame.new(cam.CFrame.p, part.CFrame.p)function checkfov (part)local fov = getfovxyz(game.Workspace.CurrentCamera.CFrame, part.CFrame)return anglegame:GetService('RunService').RenderStepped:Connect(function()aimat(aimatpart)if aimatpart.Parent plrs.LocalPlayer.Character thenend-- if switch true then---- if true and raycast false then-- if plr.Name ~= lplr.Name and plr.Character and plr.Character.Head and plr.Character.Humanoid and plr.Character.Humanoid.Health > 1 then-- if plr.Team.Name ~= lplr.Team.Name or plr.Team.TeamColor ~= lplr.Team.TeamColor then-- if an < maxangle then-- aimatpart = plr.Character.Head-- break-- end-- else-- if an < maxangle then-- aimatpart = plr.Character.Head-- break-- end------ end-- elseif raycast true then-- endif raycast true and switch false and not aimatpart thenaimatpart = nilfor i, v in ipairs(plrsforaim) dolocal an = checkfov(v)if an < maxangle and v ~= lplr.Character.Head thenaimatpart = vv.Parent.Humanoid.Died:connect(function()end)endend)while wait(espupdatetime) dopcall(function()end)endwarn('loaded')