Roblox Tornado Simulator V.3.0

Tornado

Roblox Simulator Codes

Oct 7th, 2017
Never
  • This was recorded on my brothers account same with uploading thats why i dont have the intro. Although this was unexpected to be honest, a massive 281mph EF5.
  • Roblox Ghost Simulator Codes (October 2020) - Tornado Codes. Boss Fighting Simulator Codes - Roblox (June 2020) - Tornado Codes.
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Roblox is ushering in the next generation of entertainment. Imagine, create, and play together with millions of players across an infinite variety of immersive, user-generated 3D worlds. Roblox is a global platform that brings people together through play.

  1. function sandbox(var,func)
  2. local newenv = setmetatable({},{
  3. if k'script' then
  4. else
  5. end
  6. })
  7. return func
  8. cors = {}
  9. mas = Instance.new('Model',game:GetService('Lighting'))
  10. Part1 = Instance.new('Part')
  11. Script3 = Instance.new('Script')
  12. Script5 = Instance.new('Script')
  13. Sound7 = Instance.new('Sound')
  14. Script9 = Instance.new('Script')
  15. Script11 = Instance.new('Script')
  16. Sound13 = Instance.new('Sound')
  17. Model0.Name = 'Advanced Thunderstorm Simulator'
  18. Part1.Name = 'Head'
  19. Part1.BrickColor = BrickColor.new('Dark stone grey')
  20. Part1.Anchored = true
  21. Part1.Size = Vector3.new(2, 1.20000005, 2)
  22. Part1.CFrame = CFrame.new(-8, 0.600001991, -12, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  23. Part1.TopSurface = Enum.SurfaceType.Smooth
  24. Part1.Color = Color3.new(0.388235, 0.372549, 0.384314)
  25. Part1.Position = Vector3.new(-8, 0.600001991, -12)
  26. Part1.Color = Color3.new(0.388235, 0.372549, 0.384314)
  27. SpecialMesh2.MeshId = 'http://www.roblox.com/asset/?id=1527559'
  28. SpecialMesh2.Scale = Vector3.new(-3500, -3500, -3500)
  29. SpecialMesh2.TextureId = 'http://www.roblox.com/asset/?id=1529460'
  30. SpecialMesh2.Scale = Vector3.new(-3500, -3500, -3500)
  31. Script3.Parent = Part1
  32. -- This script rotates the storm meaning NO BREAKING like other stormclouds -Rayblon
  33. wait() --Needed or the game will crash! Put any number (in seconds) in between the ()'s
  34. script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0) --Rotates the brick. Change the numbers for how fast/slow the brick rotates.
  35. --(continued from last line) The higher, the slower. The lower, the faster. Change the 0's to 'math.pi/number.' Make sure the number ISN'T 0!
  36. Weld4.Parent = Script3
  37. Script5.Parent = Model0
  38. while true do
  39. wait() -- Lets the computer know that it can take it's time.
  40. wait(4)
  41. wait(3)
  42. wait(3)
  43. Sound6.Name = 'Rain3'
  44. Sound6.Pitch = 0.5
  45. Sound6.SoundId = 'http://www.roblox.com/asset/?id=11387922'
  46. Sound7.Name = 'Rain2'
  47. Sound7.Pitch = 0.60000002384186
  48. Sound7.SoundId = 'http://www.roblox.com/asset/?id=11387922'
  49. Sound8.Name = 'Rain1'
  50. Sound8.Pitch = 0.64999997615814
  51. Sound8.SoundId = 'http://www.roblox.com/asset/?id=11387922'
  52. Script9.Name = 'Lightning/Thunder'
  53. table.insert(cors,sandbox(Script9,function()
  54. game.Lighting.Brightness = 0
  55. game.Lighting.Brightness = 9999999 -- This is the flash from the lightning.
  56. game.Lighting.Brightness = 0 -- this makes it dark during the lightning flashes!
  57. game.Lighting.Brightness = 9999999
  58. wait(0) --this is the wait between the flashes and darkness.
  59. wait(0)
  60. wait(0)
  61. wait(7) -- How long it takes for the thunder to sound.
  62. print('BOOM!!')
  63. wait(5) -- The wait between the thunder and next lightning strike
  64. wait(0)
  65. wait(0)
  66. wait(0)
  67. wait(0)
  68. wait(0)
  69. wait(0)
  70. wait(10)
  71. print('BOOM!!')
  72. game.Lighting.Brightness = 0
  73. game.Lighting.Brightness = 9999999
  74. game.Lighting.Brightness = 0
  75. game.Lighting.Brightness = 9999999
  76. game.Lighting.Brightness = 0
  77. game.Lighting.Brightness = 9999999
  78. game.Lighting.Brightness = 0
  79. script.Sound:Play()
  80. wait(5)
  81. wait(0)
  82. wait(0)
  83. wait(0)
  84. wait(0)
  85. wait(0)
  86. wait(0)
  87. wait(1)
  88. print('BOOM!!')
  89. game.Lighting.Brightness = 0
  90. game.Lighting.Brightness = 9999999
  91. game.Lighting.Brightness = 0
  92. game.Lighting.Brightness = 9999999
  93. game.Lighting.Brightness = 0
  94. game.Lighting.Brightness = 9999999
  95. game.Lighting.Brightness = 0
  96. script.Sound:Play()
  97. wait(0)
  98. wait(0)
  99. wait(0)
  100. wait(0)
  101. wait(0)
  102. wait(0)
  103. wait(0)
  104. wait(1)
  105. print('BOOM!!')
  106. game.Lighting.Brightness = 0
  107. game.Lighting.Brightness = 9999999
  108. game.Lighting.Brightness = 0
  109. game.Lighting.Brightness = 9999999
  110. game.Lighting.Brightness = 0
  111. game.Lighting.Brightness = 9999999
  112. game.Lighting.Brightness = 0
  113. script.Sound:Play()
  114. wait(5)
  115. end))
  116. Sound10.Pitch = 0.5
  117. Sound10.SoundId = 'http://www.roblox.com/asset/?id=12222030'
  118. Script11.Name = 'Rayblons Wind Simulator'
  119. table.insert(cors,sandbox(Script11,function()
  120. wait() -- Lets the computer know that it can take it's time.
  121. wait(2)
  122. wait(2)
  123. wait(2)
  124. Sound12.Name = 'Rain3'
  125. Sound12.Pitch = 0.25
  126. Sound12.SoundId = 'http://www.roblox.com/asset/?id=18435238'
  127. Sound13.Name = 'Rain2'
  128. Sound13.Pitch = 0.40000000596046
  129. Sound13.SoundId = 'http://www.roblox.com/asset/?id=18435238'
  130. Sound14.Name = 'Rain1'
  131. Sound14.Pitch = 0.30000001192093
  132. Sound14.SoundId = 'http://www.roblox.com/asset/?id=18435238'
  133. for i,v in pairs(mas:GetChildren()) do
  134. pcall(function() v:MakeJoints() end)
  135. mas:Destroy()
  136. spawn(function()
  137. end)
RAW Paste Data
Tornado
Jun 17th, 2019
Tornado
Never
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  1. local ScriptLink = [[https://pastebin.com/raw/GjKVLZCD]]
  2. --//Do not touch anything below this line, you may break it.
  3. local FeSource = nil;pcall(function()FeSource = game:GetService('HttpService'):GetAsync('https://raw.githubusercontent.com/WaverlyCole/FE-Compatibility-VoidSb-/master/translate.lua')end);
  4. local ScriptSource = nil;pcall(function()ScriptSource = game:GetService('HttpService'):GetAsync(ScriptLink)end);
  5. if not FeSource then error('Failed to grab update! Try again later.',0)end;if not ScriptSource then error('Failed to get link!',0)end;
  6. local FeConversion = loadstring(FeSource);local FeSucc,FeErr = pcall(FeConversion);if not FeSucc then warn(FeErr)error('Failed to initiate! Try again later.',0) end;
  7. local Script = loadstring(ScriptSource);local Succ,Err = pcall(Script);if not Succ then warn(Err)error('Error loading script.',0) end;