Roblox Simulator Codes
Oct 7th, 2017
Never
- This was recorded on my brothers account same with uploading thats why i dont have the intro. Although this was unexpected to be honest, a massive 281mph EF5.
- Roblox Ghost Simulator Codes (October 2020) - Tornado Codes. Boss Fighting Simulator Codes - Roblox (June 2020) - Tornado Codes.
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Roblox is ushering in the next generation of entertainment. Imagine, create, and play together with millions of players across an infinite variety of immersive, user-generated 3D worlds. Roblox is a global platform that brings people together through play.
- function sandbox(var,func)
- local newenv = setmetatable({},{
- if k'script' then
- else
- end
- })
- return func
- cors = {}
- mas = Instance.new('Model',game:GetService('Lighting'))
- Part1 = Instance.new('Part')
- Script3 = Instance.new('Script')
- Script5 = Instance.new('Script')
- Sound7 = Instance.new('Sound')
- Script9 = Instance.new('Script')
- Script11 = Instance.new('Script')
- Sound13 = Instance.new('Sound')
- Model0.Name = 'Advanced Thunderstorm Simulator'
- Part1.Name = 'Head'
- Part1.BrickColor = BrickColor.new('Dark stone grey')
- Part1.Anchored = true
- Part1.Size = Vector3.new(2, 1.20000005, 2)
- Part1.CFrame = CFrame.new(-8, 0.600001991, -12, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part1.Position = Vector3.new(-8, 0.600001991, -12)
- Part1.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh2.MeshId = 'http://www.roblox.com/asset/?id=1527559'
- SpecialMesh2.Scale = Vector3.new(-3500, -3500, -3500)
- SpecialMesh2.TextureId = 'http://www.roblox.com/asset/?id=1529460'
- SpecialMesh2.Scale = Vector3.new(-3500, -3500, -3500)
- Script3.Parent = Part1
- -- This script rotates the storm meaning NO BREAKING like other stormclouds -Rayblon
- wait() --Needed or the game will crash! Put any number (in seconds) in between the ()'s
- script.Parent.CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0) --Rotates the brick. Change the numbers for how fast/slow the brick rotates.
- --(continued from last line) The higher, the slower. The lower, the faster. Change the 0's to 'math.pi/number.' Make sure the number ISN'T 0!
- Weld4.Parent = Script3
- Script5.Parent = Model0
- while true do
- wait() -- Lets the computer know that it can take it's time.
- wait(4)
- wait(3)
- wait(3)
- Sound6.Name = 'Rain3'
- Sound6.Pitch = 0.5
- Sound6.SoundId = 'http://www.roblox.com/asset/?id=11387922'
- Sound7.Name = 'Rain2'
- Sound7.Pitch = 0.60000002384186
- Sound7.SoundId = 'http://www.roblox.com/asset/?id=11387922'
- Sound8.Name = 'Rain1'
- Sound8.Pitch = 0.64999997615814
- Sound8.SoundId = 'http://www.roblox.com/asset/?id=11387922'
- Script9.Name = 'Lightning/Thunder'
- table.insert(cors,sandbox(Script9,function()
- game.Lighting.Brightness = 0
- game.Lighting.Brightness = 9999999 -- This is the flash from the lightning.
- game.Lighting.Brightness = 0 -- this makes it dark during the lightning flashes!
- game.Lighting.Brightness = 9999999
- wait(0) --this is the wait between the flashes and darkness.
- wait(0)
- wait(0)
- wait(7) -- How long it takes for the thunder to sound.
- print('BOOM!!')
- wait(5) -- The wait between the thunder and next lightning strike
- wait(0)
- wait(0)
- wait(0)
- wait(0)
- wait(0)
- wait(0)
- wait(10)
- print('BOOM!!')
- game.Lighting.Brightness = 0
- game.Lighting.Brightness = 9999999
- game.Lighting.Brightness = 0
- game.Lighting.Brightness = 9999999
- game.Lighting.Brightness = 0
- game.Lighting.Brightness = 9999999
- game.Lighting.Brightness = 0
- script.Sound:Play()
- wait(5)
- wait(0)
- wait(0)
- wait(0)
- wait(0)
- wait(0)
- wait(0)
- wait(1)
- print('BOOM!!')
- game.Lighting.Brightness = 0
- game.Lighting.Brightness = 9999999
- game.Lighting.Brightness = 0
- game.Lighting.Brightness = 9999999
- game.Lighting.Brightness = 0
- game.Lighting.Brightness = 9999999
- game.Lighting.Brightness = 0
- script.Sound:Play()
- wait(0)
- wait(0)
- wait(0)
- wait(0)
- wait(0)
- wait(0)
- wait(0)
- wait(1)
- print('BOOM!!')
- game.Lighting.Brightness = 0
- game.Lighting.Brightness = 9999999
- game.Lighting.Brightness = 0
- game.Lighting.Brightness = 9999999
- game.Lighting.Brightness = 0
- game.Lighting.Brightness = 9999999
- game.Lighting.Brightness = 0
- script.Sound:Play()
- wait(5)
- end))
- Sound10.Pitch = 0.5
- Sound10.SoundId = 'http://www.roblox.com/asset/?id=12222030'
- Script11.Name = 'Rayblons Wind Simulator'
- table.insert(cors,sandbox(Script11,function()
- wait() -- Lets the computer know that it can take it's time.
- wait(2)
- wait(2)
- wait(2)
- Sound12.Name = 'Rain3'
- Sound12.Pitch = 0.25
- Sound12.SoundId = 'http://www.roblox.com/asset/?id=18435238'
- Sound13.Name = 'Rain2'
- Sound13.Pitch = 0.40000000596046
- Sound13.SoundId = 'http://www.roblox.com/asset/?id=18435238'
- Sound14.Name = 'Rain1'
- Sound14.Pitch = 0.30000001192093
- Sound14.SoundId = 'http://www.roblox.com/asset/?id=18435238'
- for i,v in pairs(mas:GetChildren()) do
- pcall(function() v:MakeJoints() end)
- mas:Destroy()
- spawn(function()
- end)
RAW Paste Data
Jun 17th, 2019
Never
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- local ScriptLink = [[https://pastebin.com/raw/GjKVLZCD]]
- --//Do not touch anything below this line, you may break it.
- local FeSource = nil;pcall(function()FeSource = game:GetService('HttpService'):GetAsync('https://raw.githubusercontent.com/WaverlyCole/FE-Compatibility-VoidSb-/master/translate.lua')end);
- local ScriptSource = nil;pcall(function()ScriptSource = game:GetService('HttpService'):GetAsync(ScriptLink)end);
- if not FeSource then error('Failed to grab update! Try again later.',0)end;if not ScriptSource then error('Failed to get link!',0)end;
- local FeConversion = loadstring(FeSource);local FeSucc,FeErr = pcall(FeConversion);if not FeSucc then warn(FeErr)error('Failed to initiate! Try again later.',0) end;
- local Script = loadstring(ScriptSource);local Succ,Err = pcall(Script);if not Succ then warn(Err)error('Error loading script.',0) end;